
The Djego
Minmatar Hellequin Inc.
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Posted - 2009.04.21 12:00:00 -
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Edited by: The Djego on 21/04/2009 12:12:53 Hm hard one, so many things to take but only 3 things to state. Since Agility allready gets looked at well here some other things:
1. Blaster ships and blasters. I personaly think the main issue is web power, 70-75% web power(from a 60% one with a role bonus on dedicated Blaster ships) would go a long way, fixing tracking problems and range issues at once and gives blaster ships back her bite at web range. Also a 10-15% increase in DPS to make them hurt again. In return reduce I would reduce the Falloff of large blasters to give other ships a better advantage out of Web range against blaster BS. Basicly a Blaster ship should be superior in web range and inferior out of it, this worked for the 2.5 years pre QR for me, I would like to have this back.
2. Projektieles, Artis -> increase Alpha + double clipsize. Rework Falloff to give you about 50-60% the DPS at Optimal + 1x Falloff instead of the 38% you get there atm. Bring T1 and Faction Amnos in line with the Charges and Crystals damagewhise.
Fix Pest -> 10% Damage and 10% Falloff per Level + 100/150 Drones + 10-15km more base lock range so you get a very decend fleet sniper(imagine ALPHA that starts meaning something again) and a preaty nice medium range AK ship. Not as a DPS/Tank/EHP monster but as extrem flexible ship(Slots, Drones, Range, Speed), dealing next to full damage within 24km(including the Falloff change and bonus) while having lots of range to play vs support/antisupport in gangs simlar like Puls ships.
3. Faction Ships, the changes to Sansha where great(also the rework of the Fleet Stabber and the Navy Omen) why you guyes stoped this projekt you started for EA? Faction Ships should at least match her T2 counterparts in combat abilitys while not beeing better/worse but diffrent by the bonuses and the slot layout.
If I could wish for something, make the speed/agility advantage count again and increas base cap on serpentis ships, drop the cap bonus and give 15% Falloff per level -> very fast Blaster Ships with a huge range(for a Blaster Ships) making AK style combat possible with Blasters while still having the option to close in and performe like other Blaster ships. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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